My name is Alexandre and I’m a freelance Concept Designer.
I started my career into the french VFX advertising and game trailers industry as Hard Surface modeler and environment artist.
With more than 7 years working with studios like Blur, Unit Image, Fortiche, Capsule-Studio and many others.
On licenses like, Love Death & Robots, Star Wars The Old Republic, League of Legend, The Surge.
I always developed my fascination for futuristic, industrial designs and technologies, the encounter of innovation, functionality dedicated to visionary ideas. This is how I kept developing my universe with projects like “Hexodeus” a fictional luxury brand made for explorers. This fascination for design, innovation and science fiction allow me to feed my inspiration every day to imagine every sort of design living in the world of tomorrow.
Concept Designer focused on futuristic designs involving:
▻ Vehicles, robots, armors/exosuits, props and various assets
▻ Early sketches, Paintover, 3D concepts
▻ Future functionality anticipation
▻ Instill brand/license identity through the design
▻ Vulgarisation/adaptation of real technologies
▻ Iterative workflow
PROJECTS:
▻ RENAULT SPORT - Santa Sleigh design (November 2017)
▻ LOVE DEATH & ROBOTS (Unit Image) - Sleeping tank mechanical design (October 2017)
▻ BRUNCH STUDIO - Spaceships & robots design (January - August 2018)
▻ KFC (Nki) - Giant Robot design, a Jaeger (July 2018)
▻ MISSIONS S2 (OCS) - Spaceships design (September 2018)
▻ THE SURGE 2 (Capsule Studio) - Vehicles, props design (September2018 May 2019)
Involved in multiple tasks:
PRE-PRODUCTION
▻ Technical, artistic study of projects, developing workflow
▻ Gathering references, moodboards, R&D if necessary
CG PRODUCTION
▻ Concept/mechanical design of hard surface/technologic assets
▻ Production of all the hard surface hero assets
▻ Production, set dress and lighting of environments
CG SUPERVISION
▻ Maintain good workflow, creation of pipeline documentation
▻ Keeping art direction consistent, improving it
▻ Support, review and upgrading of every: assets, environments and shots
▻ Look-deveopment, workflow establishing
PROJECTS:
▻ The Surge in game cinematics and Trailers (Fall/Winter 2016-2017)
▻ Farming Simulator 2019 E3 Trailer (January 2018 - June 2018)
▻ The Surge 2 in game cinematics and Trailers (September 2018 - June 2019)
Hard Surface Modeler (Mechanical design/Modeling/Texturing/LookDev) on:
◽ Star Wars: The Old Republic E3 Trailer for Knights of the Fallen Empire (Spring 2015)
◽ The Division US TV (spot Fall 2015)
◽ LOVE, DEATH & ROBOTS (Summer 2017)
◽ "Welcome Aboard" (Odyssey Animated Trailer) - League of Legends (Spring-Summer 2018)
Freelance CG artist involved in task like:
▻ Hard Surface Modeler
▻ Mechanical Designer
▻ Environment Artist
▻ Scene Assembly & Lighting
With Studios like:
▻ Unit Image
▻ Nki
▻ Fortiche
▻ Supamonks
▻ Akama
▻ And many more...
PROJECTS:
◽ LOVE, DEATH & ROBOTS
◽ Rayman Legend E3 trailer
◽ Get Jinxed for League of Legend
◽ Strike Vector Ex trailer
◽ The Crew release trailer
◽ Endless Space II trailer
◽ Subnautica trailer
◽ And many more...