Website powered by
Alexandre Ferra
Alexandre Ferra
Designer - Ubisoft, Netflix, Riot Games, Focus, Renault
Paris, France

Summary

My name is Alexandre and I’m a freelance Concept Designer.
I started my career into the french VFX advertising and game trailers industry as Hard Surface modeler and environment artist.

With more than 7 years working with studios like Blur, Unit Image, Fortiche, Capsule-Studio and many others.
On licenses like, Love Death & Robots, Star Wars The Old Republic, League of Legend, The Surge.
I always developed my fascination for futuristic, industrial designs and technologies, the encounter of innovation, functionality dedicated to visionary ideas. This is how I kept developing my universe with projects like “Hexodeus” a fictional luxury brand made for explorers. This fascination for design, innovation and science fiction allow me to feed my inspiration every day to imagine every sort of design living in the world of tomorrow.

Skills

Concept DesignArt DirectionHard Surface ModelingProduct Designvehicle designCG supervisionCharacter Design

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Photoshop
Photoshop
ZBrush
ZBrush
V-Ray
V-Ray
Lightroom
Lightroom
MoI3D
MoI3D

Productions

    • TV Production
      Mission S2
    • Year
      2018
    • Role
      Concept Designer
    • Company
      Freelance
    • Commercial / Advertisement
      Welcome Aboard for League Of Legend
    • Year
      2018
    • Role
      Hard Surface Modeler Mechanical Designer
    • Company
      Blur Studio
    • TV Production
      LOVE, DEATH & ROBOTS
    • Year
      2017
    • Role
      Senior Hard Surface Modeler, Mechanical Designer
    • Company
      Unit Image
    • TV Production
      LOVE, DEATH & ROBOTS
    • Year
      2017
    • Role
      Senior Hard Surface Modeler, Mechanical Designer
    • Company
      Blur Studio
    • Commercial / Advertisement
      The Surge
    • Year
      2017
    • Role
      Concept Designer, Lead Hard Surface Modeler, Environment & Scene Assembly Supervisor
    • Company
      Capsule Studio
    • Commercial / Advertisement
      Endless Space 2
    • Year
      2016
    • Role
      Concept Designer Hard Surface Modeler
    • Company
      Supamonks
    • Commercial / Advertisement
      Star Wars The Old Republic
    • Year
      2015
    • Role
      Hard Surface Modeler
    • Company
      Blur Studio
    • Commercial / Advertisement
      Strike Vector Ex
    • Year
      2015
    • Role
      Concept Designer Hard Surface Modeler Environment Artist
    • Company
      Nki

Experience

  • Concept Designer - Mechanical Designer at Freelance
    Paris, France
    June 2017 - Present

    Concept Designer focused on futuristic designs involving:

    ▻ Vehicles, robots, armors/exosuits, props and various assets

    ▻ Early sketches, Paintover, 3D concepts

    ▻ Future functionality anticipation

    ▻ Instill brand/license identity through the design

    ▻ Vulgarisation/adaptation of real technologies

    ▻ Iterative workflow

    PROJECTS:

    ▻ RENAULT SPORT - Santa Sleigh design (November 2017)

    ▻ LOVE DEATH & ROBOTS (Unit Image) - Sleeping tank mechanical design (October 2017)

    ▻ BRUNCH STUDIO - Spaceships & robots design (January - August 2018)

    ▻ KFC (Nki) - Giant Robot design, a Jaeger (July 2018)

    ▻ MISSIONS S2 (OCS) - Spaceships design (September 2018)

    ▻ THE SURGE 2 (Capsule Studio) - Vehicles, props design (September2018 May 2019)

  • Assets & Environment Supervisor - Concept Designer at Capsule Studio
    Paris, France
    October 2016 - June 2019

    Involved in multiple tasks:

    PRE-PRODUCTION

    ▻ Technical, artistic study of projects, developing workflow

    ▻ Gathering references, moodboards, R&D if necessary

    CG PRODUCTION

    ▻ Concept/mechanical design of hard surface/technologic assets

    ▻ Production of all the hard surface hero assets

    ▻ Production, set dress and lighting of environments

    CG SUPERVISION

    ▻ Maintain good workflow, creation of pipeline documentation

    ▻ Keeping art direction consistent, improving it

    ▻ Support, review and upgrading of every: assets, environments and shots

    ▻ Look-deveopment, workflow establishing

    PROJECTS:

    ▻ The Surge in game cinematics and Trailers (Fall/Winter 2016-2017)

    ▻ Farming Simulator 2019 E3 Trailer (January 2018 - June 2018)

    ▻ The Surge 2 in game cinematics and Trailers (September 2018 - June 2019)

  • Freelance Senior Hard Surface Modeler - CG Artist at Blur Studio
    France
    April 2015 - August 2018

    Hard Surface Modeler (Mechanical design/Modeling/Texturing/LookDev) on:

    ◽ Star Wars: The Old Republic E3 Trailer for Knights of the Fallen Empire (Spring 2015)

    ◽ The Division US TV (spot Fall 2015)

    ◽ LOVE, DEATH & ROBOTS (Summer 2017)

    ◽ "Welcome Aboard" (Odyssey Animated Trailer) - League of Legends (Spring-Summer 2018)

  • Senior Hard Surface Modeler - Environment Artist - CG Artist at FREELANCE
    Paris, France
    March 2013 - January 2017

    Freelance CG artist involved in task like:

    ▻ Hard Surface Modeler

    ▻ Mechanical Designer

    ▻ Environment Artist

    ▻ Scene Assembly & Lighting

    With Studios like:

    ▻ Unit Image

    ▻ Nki

    ▻ Fortiche

    ▻ Supamonks

    ▻ Akama

    ▻ And many more...

    PROJECTS:

    ◽ LOVE, DEATH & ROBOTS

    ◽ Rayman Legend E3 trailer

    ◽ Get Jinxed for League of Legend

    ◽ Strike Vector Ex trailer

    ◽ The Crew release trailer

    ◽ Endless Space II trailer

    ◽ Subnautica trailer

    ◽ And many more...